A Red Fable


A Red Fable is an interactive narrative which is experienced through manipulation of real objects dispersed in a physical space. The spectator becomes a player and the story unfolds as he searches for objects which are distinctly marked as game assets by being red. The order in which he finds these objects and, in some cases, the way he manipulates them triggers different paths in the narrative, which is delivered mainly via audio narration, as an augmented interactive audiobook.

I am currently working together with Marion Kapferer to deliver the reddest experience in interactive storytelling.


One Response to “A Red Fable”

  1. […] not income sources, but I’m once again way over my head. What happens to the PhD then? And Red Fable? And I’m sure I’m forgetting something… my health […]

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