Anger, what an amazing feeling…

In videogames, anger usually has its roots in stuff like stiff controls, unbalanced game rules, cheap deaths, sparse checkpoints… well if you’re a gamer, you know what I’m talking about. If not, you might have already been witness to angry displays of gamer frustration. These often include cursing and swearing, violent tossing of game controllers, pounding fists – everything at once and much more, if you’re an angry german kid.

But what about a game that feeds off of your anger? A game that cordially invites you to repeatedly pound on a table and – best of all – to literally flip a table as a finishing move?

Japan is full of awesomeness. Nothing so wild as Boon-ga Boon-ga this time (1), but on the same note… a game that invites you to take it all out on it’s tangible interface. While in Boon-ga Boon-ga there was an ass, in Cho Chabudai Gaeshi [via Kotaku] there is a tea table.

[via Kotaku]

(1) which is actually South-Korean in origin, but was a success at Tokyo Game Show 2000


White Shadow, by Team 4040. Commissioned by Ars Electronica Linz.

For three nights now, White Shadow has been serving as a live channel between Mexico City and Linz.

It will be there until July 14. If you live in Linz, please drop by the Hauptplatz after 21:00. If you don’t, you can always check out the live streaming at the Team 4040 website 🙂

If more than a few game controllers were strongly influenced in design by real, industrial human-machine interfaces  (Densha de Go! comes to mind) will the reverse ever happen? 🙂

You have surely seen various examples of using the Wii Remote to perform human-computer interaction. These guys, however, used it to control two very real and quite huge grappling arms. Pretty cool at the very least.

Sony has seemingly filed a patent for a system that allows everyday objects to be used as videogame controllers.

I’m not going to go on and rant about it now. But well… I really have to start promoting my own work. Let’s hope that the reviewers at SIGGRAPH Asia like Noon.

[via Kotaku, Siliconera]


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My next post about game-asset-inspired real objects is being kept in the drafts yet, but I will post it sometime soon. Hmmm, define “soon”

Yesterday Ricardo pointed out this video to me, which seems to be an evolution of the Invisible Train from the Graz University of Technology (TUI). The TUI Graz seems also to be involved into this mobile, augmented zombie goodness. And you can use Skittles. Not any other colored spherical objects, Skittles. Sponsoring deal, anyone?

Without further addue, here is the video of Arhrrrr from the Augmented Environments Lab of Georgia Tech.

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Zeemote? Seriously…

June 4, 2009

In late 2006 I began working on the Gauntlet. I remember when, back then, I came to know about the upcoming Nintendo Revolution controller – nowadays known to children, adults, seniors, hardcore and casual gamers alike as the Wiimote.

I still have to accept the fact that I will never beat the Japanese to a great idea, although I get to be constantly reminded of that fact. For instance, by Ichiro Katsumoto’s Amagatana. But hey, this seriously rocks! I can say at the very least that I was happy to play with it and to say hi to the man himself. As I will hopefully be when wielding a sword in Red Steel 2 using the Wii Motion Plus, when it comes out later this year.

Amagatana by Yuichiro Katsumoto

Amagatana by Yuichiro Katsumoto

Red Steel 2 swordplay using Wii Motion Plus, via IGN

Red Steel 2 swordplay using Wii Motion Plus, via IGN

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A Change of Seasons

June 1, 2009

Delavsky Dom panorama

Trbovlje Train Station

I should be preparing two submissions of Noon – A Secret Told By Objects, and for those I should be finishing the video (which I have been putting together for way too much time now).

I should also be preparing what little I have to present at my next PhD meeting in Zurich. I should be working on some adjustments to White Shadow. I should be reworking the concept of A Red Fable, since I guess it was becoming way too reflective of my own personal issues – and btw, is that good or bad? Then I could hopefully call it Art, even an interactive self-portrait narrative.

What I should be doing… is changing my life. For once. I guess I was the one who strayed from the path after all, in more than one layer; some of these are very hard to control, such as the ones navigated by listening to your heart, when it has so little to say to you, like someone falling in and out of a coma.

Here I go, exaggerating again. You know me, I’m like this, ever the melodramatic fool.

To prove that I’m really a freaking drama queen – that my life is actually awesome and I’m the one seeing wrongness and ugliness at every turn – here are some pics from the awesome time I had in Slovenia, while taking part of the Speculum Artium 09 exhibition in Trbovlje.

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I would like to wish a very happy and accident-free Easter to all the chocolate bunnies out there!easter_bunny1

Where is my Sheep?

April 7, 2009

News about Wolves and Sheep (WAS now, for short)!

Taking the footage that Dolo Piqueras so patiently shot during Ars Electronica 08, Thomas put together a really fun video of WAS. The video was uploaded on Vimeo, hopefully we’ll have it on Youtube too!


Last week I was on vacation. A long-needed, well-deserved one. And boy did I have fun!


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