Cannot Be Fixed (ver. 001)

November 16, 2010

A mad genius repeatedly attempts to bring his lover back to life and to a state of perfection. And yet every time she comes back as something less than perfect. Realizing that she can’t be fixed, the madman then chooses to instead remake himself to match the imperfection of his undead lover.

This track includes snippets of “My Happy Ending” by Avril Lavigne and “Stripsearch” by Faith No More.

This track includes samples from the free sound project –


Musings of a Rambler

September 28, 2010

And oh, what vistas of woe and decline, what fretful hauntings of threatening ghosts and phantoms. The central processor chip can fail. The operating system can fail. The language that supports the operating system may be discontinued and no longer supported. Unlike paper, which degrades rather gracefully, computers have sudden, catastrophic failures [1].

On September 2nd of this year, expectations were at a peak for the Playful Interface Cultures exhibition opening. I myself was uncommonly tranquil. After a few years of exhibiting during the Ars Electronica Festival one inevitably comes to realize that there is an inherent praxis to all this process of getting your work ready for being shown – and also to keep it running afterwards – and nervousness is an undeniable part of it. But Rambler had been ready, tested and running for some months then. Furthermore, it had been tested once again a mere two days before the opening. I was tranquil – as much as I can ever be, at least.

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Ars Electronica 2009

September 29, 2009

Another Summer that ended with me rushing off from somewhere to be present at the Ars Electronica festival – but maybe more importantly, at the Interface Culture exhibition.

This year students pushed hard to organize the Royal Interface Culture Masquerade Ball, which took place at the twin building from Kunstuniversitat – also commonly referred to as the Hitler buildings (1). 😛

Anyway, here’s a video of the opening and of a few projects.

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Quote of the day?

September 26, 2009

While searching for something totally unrelated, I found this quote from Claude Vorilhon:

Obviously, our children, who have been playing with their computers since the age of five or six, don’t have quite the same brain as those who were brought up on wooden or metal toys, whose brains are certainly atrophied by comparison.

Claude Vorilhon (aka Raël) [via BrainyQuote]

The founder of the UFO Religion of Raëlism, a man of both great fame and great notoriety, is a manifest supporter of technology and science (namely cloning) for a better way of life. As he is of sensual meditation. Still, it’s quite surprising to find reference to videogames (a positive reference if I’m understanding it right) in his words.

Although I’m bound to disagree… I’d say that playing with wooden toys will propitiate the development of a set of skills that may not be quite the same as (although it may overlap) the set of skills developed by playing videogames. I don’t really believe that wooden toys or videogames have the power to atrophy the brain. Unless it’s a videogame about Raëlism… 😛

White Shadow, by Team 4040. Commissioned by Ars Electronica Linz.

For three nights now, White Shadow has been serving as a live channel between Mexico City and Linz.

It will be there until July 14. If you live in Linz, please drop by the Hauptplatz after 21:00. If you don’t, you can always check out the live streaming at the Team 4040 website 🙂

Zeemote? Seriously…

June 4, 2009

In late 2006 I began working on the Gauntlet. I remember when, back then, I came to know about the upcoming Nintendo Revolution controller – nowadays known to children, adults, seniors, hardcore and casual gamers alike as the Wiimote.

I still have to accept the fact that I will never beat the Japanese to a great idea, although I get to be constantly reminded of that fact. For instance, by Ichiro Katsumoto’s Amagatana. But hey, this seriously rocks! I can say at the very least that I was happy to play with it and to say hi to the man himself. As I will hopefully be when wielding a sword in Red Steel 2 using the Wii Motion Plus, when it comes out later this year.

Amagatana by Yuichiro Katsumoto

Amagatana by Yuichiro Katsumoto

Red Steel 2 swordplay using Wii Motion Plus, via IGN

Red Steel 2 swordplay using Wii Motion Plus, via IGN

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Noon: Lisa holding the snowglobe

It’s been a long time since I posted the original video from Noon. It is made up from very bad footage I hurriedly shot during the exhibition at the Campus 2.0 Exhibition during Ars Electronica Festival 2007. 

As new version of Noon has been produced and shown at the Long Night of Research, or whatever it’s called – in German it’s Lange Nacht der Forschung and the homepage seems not to have any info whatsoever about Linz.

Anyway, this new version uses a projector and loudspeakers for audiovisual output, a smaller Gauntlet interface and some proper candlestands. So finally I took some time to shoot some footage of it and in a couple of weeks it should be assembled together with a moody soundtrack made by yours truly. This should be an improved version of what is heard throughout the original video.

Many thanks to Lisa for being my model! Besides having made the perfect choice of clothes from your wardrobe, you make everything look prettier 🙂

Game Objects I

March 1, 2009

In line with the previous post, let me attempt to start a small catalogue of real-life objects in which we may perceive influences of video games. This is the first attempt and let’s see if I can keep it up. Since my research interests lie in this direction I can only benefit from pinning down references to these manifestations of gaming culture. 

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“There are already various forms of pervasive games. One approach is to reinterpret classic computer games, mapping them onto real-world settings” – Benford et al. Bridging the Physical and Digital in Pervasive Gaming

Taking a classic video game and transforming it into a mixed-reality/ubiquitous game is a popular approach in research as Benford et al. have pointed out. A good (and now almost classical) example of this would be Human Pacman by the Mixed Reality Lab Singapore. Other good examples abound, such as ARQuake (which interestingly enough has it’s own Wikipedia page) and PacLan

It is interesting to see how this conception is also present in TV game shows, comedy sketches and even Art. A few examples follow.

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Creepiness Ensues

May 19, 2008

In the trail of the Silent Hill movie and for it’s sheer creepiness, I posted some time ago about the ghost town of Centralia. In the original game snowfall, fog and darkness are constants; in the movie the snow was replaced by ash from long-burning coal veins, in a way clearly inspired by this place.

As I was browsing through Wired today I read this short article about what is known as New England’s Dark day. The aforementioned ghost town crept to mind, as well as the tales of H. P. Lovecraft – especially given the setting of New England – of which I have become an avid reader.

“In the midst of the Revolutionary War, darkness descends on New England at midday. Many people think Judgment Day is at hand. It will be remembered as New England’s Dark Day.”

Read the rest over at Wired. And check out the Weather Doctor Almanac, from where the above picture was taken.

But wait, there’s more. Still on the creepy note, what do you think about these next two examples of advertising?

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