(click here for my full CV in PDF format)

Born in Portugal in 1981, I very soon exhibited a seemingly insatiable curiosity about everything. As a child my favorite pastimes were drawing schematics of spacecraft and building prototypes using Lego. I came into contact with computers when my father bough a ZX Spectrum. I later moved on to PC’s and game consoles, only to become an experienced user and avid game player. Influenced by comic books and many hours spent playing RPG’s and videogames together with my friends, I developed some sketching skills, a taste for social gaming, narratives and game design. Also somewhere amidst all this I found the time to play keyboards in a couple of bands. Later I graduated in Computer Science and started working as a collaborator for the Interactive Multimedia Group CITI – FCT/UNL, where both my personal and professional interests were pursued in research work, most notably on the InStory project. Presently I am living a completely new chapter of my life in the nice and small city of Linz, Austria. Here I spend most of my time teaching, tinkering or working on my PhD at the Interface Culture Lab of the Kunstuniversität Linz. On my spare time I sleep a lot, play games on my Nintendo Wii and create the leitmotifs for my own life story on my beloved keyboard.

Research interests

  • Ubiquitous/Pervasive Games, as a promising next generation of gaming that brings out some of the finest aspects of play;
  • Human-Computer Interaction and Interaction Design, particularly concerning gaming interfaces, ranging anywhere from typical game controllers and the Wii (I own one) to tangibles, wearables and the use of real spaces and objects;
  • Game Design, as new models are needed for games to break out of the screen and find new interesting “magical circles of play”;
  • Interactive Narratives, particularly in their usage in Pervasive Games to provide a less abstract and more immersive experience for the player.

My work at the IMG is focused on the application of ubiquitous media systems to entertainment, education and personal memories. My PhD is focused on the study and conception of interfaces aimed at providing for successful pervasive gaming experiences.

Personal interests

Videogames, movies, music, role-play, fantasy and sci-fi, traveling… and every other thing that comes along.

Curiosities

I took a part in a dramatic play when I was nine. The play was called “As Suplicantes” (The Supplicants), written by Fonseca Lobo and staged by the “Companhia de Teatro de Almada”. The story was about three widows who led a wagon containing the coffins of their dead husbands into the city of Buenos Aires as a protest. I played one of the widows’ children, had a dozen lines to say in all the play and mostly followed them and the wagon around the set, dressed in black rags. Some may say this experience has affected my personality 😉

(click here for my full CV in PDF format)


    

Short CV

Education and training

  • Licensed Engineer in Computer Science by the Faculty of Sciences and Technology of the New University of Lisbon, Portugal (FCT/UNL).
  • Feb. 2005 – present: Collaborator for the Interactive Multimedia Group, Department of Information Technologies, Faculty of Sciences and Technology of the New University of Lisbon (CITI-FCT/UNL).
  • Sep. 2006 – Jan. 2007: Software engineer for project Quell.Code – Media Art as Guidance System, Ars Electronica Futurelab, Linz, Austria.
  • Sep. 2006 – present: PhD candidate at Interface Cultures, Kunstuniversität Linz, Austria, focusing on the theme of Human-Computer Interaction in Ubiquitous/Pervasive Games.
  • September 2007 to February 2008: guest teacher of Introduction to Interface Technologies at the Time-based Media and Interactive Art Department of the Kunstuniversität Linz, Austria.

Other skills

  • Mobile application development for Windows CE using C++.
  • Mobile application protoyping using Java ME and Python for Series 60.
  • Prototyping of custom hardware for physical user interfaces using the Arduino platform.
  • Acquainted with development of Augmented Reality applications based on optical tracking methods.
  • Acquainted with 3D modelling using Alias Maya software.
  • Acquainted with game engine programming using Unreal Editor.

Publications

Martins, T., Sommerer, C., Mignonneau, L., Correia, N. Towards an Interface for Untethered Ubiquitous Gaming. In Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE ’08). Yokohama, Japan, December 2008.

Martins, T., Sommerer, C., Mignonneau, L., Correia, N. Noon – A secret Told by Objects (poster). In Proceedings of the 4th International Conference on Digital Arts (Artech ’08). Porto, Portugal, November 2008.

Martins, T., Correia, N., Romão, T., Sommerer, C., Mignonneau, L. Usability Study of the Gauntlet Wearable Interface. In Proceedings of 3ª Conferência Nacional em Interacção Pessoa-Máquina (Interacção ‘08). Évora, Portugal, October 2008.

Martins, T., Sommerer, C., Mignonneau, L., Correia, N. Gauntlet: A Wearable Interface for Ubiquitous Gaming. In Proceedings of the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services (Mobile HCI ‘08). Amsterdam, the Netherlands, September 2008.

Martins, T., Correia, N., Sommerer, C., Mignonneau, L. Ubiquitous Gaming Interaction: Engaging Play Anywhere. In The Art and Science of Interface and Interaction Design. Springer, August 2008.

Correia, N., et al. Narrativas Interactivas em Dispositivos Móveis (Portuguese Language). In Proceedings of Artech 2005 – 2º Workshop Luso-galaico de Artes Digitais, Vila Nova de Cerveira, Portugal, August 2005.

Martins, T., Correia, N., Barrenho, F., Romão, T. InStory Client – a Browser for Spatial Narratives and Gaming Activities. In Proceedings of 13º Encontro Português de Computação Gráfica, Vila Real, Portugal, October 2005.

Barrenho, F., Romão, T., Martins, T., Correia, N. InAuthoring Environment – Interfaces for Creating Spatial Stories and Gaming Activities. In Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE ‘06), Hollywood, USA, June 2005.

Jesus, R., Martins, T., Frias, R., Abrantes, A., Correia, N. PhotoNav – a System to Capture, Share and Access Personal Memories. In Proceedings of Memories for Life Colloquium, London, United Kingdom, December 2006.

Martins, T., Heidecker, C., Sommerer, C., Correia, N. Designing a Wearable Interface for Pervasive Games. In Proceedings of the 4th International Symposium on Pervasive Gaming Applications (PerGames 2007), Salzburg, Austria, June 2007

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