Marrying a Virtual Character

November 23, 2009

I don’t know if there is a precedent on this one. Some real-life flesh-and-blood dude actually married a character from a Nintendo DS dating simulator, in a church in Guam. Left for the rest of us to imagine is how they will have t3h s3x and what the babies will look like…

By the way, here is the bride.

Additionaly, it is quite interesting to note the profound tone of some discussions that popped-up after the Kotaku article.

She argued, even if they don’t communicate, the digital coding, on the binary level, in each copy of the game for this girl, is exactly the same; essentially making this girl and every other player of the game who has chosen her an adulterer. -Dallas Peterson

[Edit] And here’s the video report by Lisa Katayama from Boing Boing.

(via Kotaku, more Kotaku and Gizmodo)

I’m tired from the early plane trip back from Athens, mentally exhausted for all the stuff I saw at ACE 2009 and I am also slightly sick to boot.

Given all the above, I am seriously unable to even comment on such shocking news…

“[Baby and Me] takes doll-playing to the next level by incorporating motion control (and balance board support!) into 18 game modes (…). Not only that, this hellspawn will actually cry through the Wiimote’s speaker. You quiet baby down by rocking, burping and teaching him/her/it to walk. There’s even a feeding exercise. I’m sensing a Wiimote breast pump attachment down the line.” – via Kotaku

Couldn’t have said it better.