Making everyday chores more fun

October 21, 2009

Thanks to Ricardo Nascimento I came to know of The Fun Theory, an initiative by Volkswagen that aims to show that “something as simple as fun is the easiest way to change people’s behaviour for the better”.

My crystal ball tells me that if you have an idea for such a fun and beneficial behaviour-changing project, there might be a 2500€ prize in you future.

Anyone want in with me?

This then leads back to the notion of Persuasive Games. Ian Bogost wrote a whole book on the subject (a book I have yet to read) and became founding partner of the Persuasive Games studio.

Persuasive Games: The Expressive Power of Videogames

And quite recently Prof. Luca Chittaro posted once again about one of my works. Headbang Hero is attracting a lot of attention and everyone has his/her own view on what this beast really is, it’s intentions towards the player. In Prof. Chittaro’s view,  it’s a persuasive application with two faces: initially it seems to try and make headbanging more fun by awarding points for it and allowing several players to compare their scores; then it seems to try and tame down the players by pointing out the risks they incurred.

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