Creepiness Ensues

May 19, 2008

In the trail of the Silent Hill movie and for it’s sheer creepiness, I posted some time ago about the ghost town of Centralia. In the original game snowfall, fog and darkness are constants; in the movie the snow was replaced by ash from long-burning coal veins, in a way clearly inspired by this place.

As I was browsing through Wired today I read this short article about what is known as New England’s Dark day. The aforementioned ghost town crept to mind, as well as the tales of H. P. Lovecraft – especially given the setting of New England – of which I have become an avid reader.

“In the midst of the Revolutionary War, darkness descends on New England at midday. Many people think Judgment Day is at hand. It will be remembered as New England’s Dark Day.”

Read the rest over at Wired. And check out the Weather Doctor Almanac, from where the above picture was taken.

But wait, there’s more. Still on the creepy note, what do you think about these next two examples of advertising?

To promote the game Siren 2 advertising agency TBWA-Germany distributed disposable cameras at a gaming event. These were loaded with a pre-developed film containing ghastly, screaming faces which would eventually show up in the pictures. Here’s the result, via Kotaku:

Another equally creepy campaign, also from a German agency, Jung von Matt, had the bathroom from a nightclub turned into a crime scene… which is initially invisible to the naked eye but is revealed once the normal light is replaced by black light. Given that nightclubs are prone to have people high on drugs, this might have come as a heart-stopping shock to some customers. Thanks to Mauro Arrighi for pointing this one out. Via The Cool Hunter:

Once again I feel that this kind of stuff would be awesome in a Pervasive (Survival) Horror Game. Not that this kind of supernatural atmosphere hasn’t been used in per’gaming before – I will soon post some interesting examples.

To overcome (or cover-up) present technological limitations in per’games the theme of magic, spirits and ghosts will be a recurring one. To me it not only helps in covering up some gameplay limitations but also provides for drama, excitement and tons of hair-raising creepiness. 😉


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