Traffic Signs as Game Elements

January 12, 2008

I am increasingly interested in how we can create Ubiquitous Gaming activities from existing structures and urban elements – as opposed to having to deploy specific objects and technological frameworks to support such activities.

Here is a nice example, I think. I am still trying to get my hands on the respective paper. Instead of the (now more typical) approach of using special fiduciary markers (like the sem@code tags used in ConQwest) these guys opted for feature recognition of traffic signs. Captured images of signs act as resources (water and nutrients) for growing AR plants inside a book.

I wonder how the system tells two pictures from the same sign from one another, or if instead it limits the amount of resources you collect everyday…


One Response to “Traffic Signs as Game Elements”

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