Traffic Signs as Game Elements

January 12, 2008

I am increasingly interested in how we can create Ubiquitous Gaming activities from existing structures and urban elements – as opposed to having to deploy specific objects and technological frameworks to support such activities.

Here is a nice example, I think. I am still trying to get my hands on the respective paper. Instead of the (now more typical) approach of using special fiduciary markers (like the sem@code tags used in ConQwest) these guys opted for feature recognition of traffic signs. Captured images of signs act as resources (water and nutrients) for growing AR plants inside a book.

I wonder how the system tells two pictures from the same sign from one another, or if instead it limits the amount of resources you collect everyday…

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One Response to “Traffic Signs as Game Elements”

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