Jantar Português

January 29, 2007

Another successful event brought to you by The Portuguese Mafia (logo needed).

Beloved guests from many countries – Brazil, Japan, Poland, Austria, Germany, Turkey, Italy and Lihuania – were able to taste whatever we could cook of portuguese cuisine and whatever portuguese music we were able to provide.



Appetizers: Chouriço assado, Pica-pau

Soup: (uhhh I forgot, I’m not really into soup)

Main courses: Carne de porco à Portuguesa, Arroz de Marisco

Dessert: Baba de camelo, Mousse à la Pico, Arroz doce


Thank you all for coming!

Check out some photos at popkablog!


A snowy saturday night

January 29, 2007

Linz is snowy, and at night it looks nice (altough it’s kind of cold). Last night I went out with a friend. As I was waiting for her in front of the Neuer Dom (the “Immaculate Conception Cathedral”) I took a quick stroll around… it looked so misterious! I hope I can take some pictures, as soon as I get the camera fixed.

Neuer Dom Linz

Image from www.linz.at.

So some of you might have guessed I have some fascination about zombies, horror video games and whatnot. One of my (not so secret now) dreams is to design the first pervasive survival horror game – yes, I know, it’s definitelly a challenge not to get players believing it too much and end up killing each other, cast members and eventually the game designer.

Read the rest of this entry »

At the USC Interactive Media Division it’s cool to play ubiquitous games with zombies, and make use of possessed toys as narrative channels.

So, what if someone had to cross a football field located on a university campus while there was a game going on, to run from an ever-increasing (yet virtual) horde of bloodthirsty, brain-devouring zombies? That’s probably what is going to happen if you ever play something like MobZombies:

“MobZombies is a zombie-fleeing game where a player’s movement controls an avatar in the game space. Players run away from virtual zombies by actually running. (…) Just because there are no obstacles in the virtual world of the game doesn’t mean that there aren’t obstacles in the real world. Imagine running away from a zombie and realizing that the only way you can continue to evade it is by (…) running through the football practice field during a scrimmage.”

As for the possessed toy (as i call it) the name is Path of the Mad Prophet and it cleverly criticizes surveillance toys like the Pal Mickey:

“the Mad Prophet, includes an embedded mobile multimedia device which triggers the doll to play location-based audio clips (…) A visitor from another time, “The Mad Prophet” creates a series of hypothetical mappings, shadows from another place co-registered with time and space. His poetic musings imagine the impact of political or cultural changes to the mundane urban landscape of freeways and office towers.”

Soooo cooooool… it makes me think of stuff for my PhD. I’ve always wanted to try the “survival horror” theme on a pervasive game. Without having the players actually end up killing each other, that is. It seems tough on a first approach (mu-ha-ha-ha).

Keep up the good work guys.

Zombie Games

January 19, 2007

For those of you like me who have a strange liking for zombie movies and games, here’s a nice list of the top 10 zombie games from IGN:

10. Hunter: The Reckoning
9. Stubbs the Zombie
8. Alone in the Dark
7. House of the Dead 4
6. They Hunger
5. Typing of the Dead
4. Zombies Ate My Neighbors
3. Doom
2. Resident Evil 2
1. Dead Rising

I’m glad to see that Zombies Ate My Neighbors, a personal favorite, made to the list! Also you may want to check a previous post on the top ten scariest games.

Stubbs the Zombie (via IGN)

[Source: IGN]

Stormy Linz

January 18, 2007

Looks like I’m up for some bad weather. Check it on the CNN website.

A storm named Kyrill is coming this way. Will it visit the Lentos, or the Ars Electronica? Will it stop for a drink at the Strom or at the Krebs? Stay tuned for the next episode!

Geez, glad I don’t have a car. Image from BBC News website (link).

As I was browsing the always-juicy “games” tag on we make money not art I came across this very interesting post related to the widely (in)famous World of Warcraft. Check it out, some interesting ideas and links!

Make Love not Warcraft

Image from “Make Love not Warcraft” – one of the best South Park episodes ever.

Ever since I was around 14 I’ve been somewhat serious about playing keyboards and nowadays I can’t imagine myself without one for too long. Shortly after coming to Linz, my father sent me my M-Audio MIDI controller. Although severely limited in hardware – I run the VST host (Ableton Live Lite) on my laptop – I keep playing and having fun at it; but over time it gets frustrating to play alone.

One day my Brazilian colleague Ricardo suggested starting a band with Interface Culture students. I must admit being skeptical at first, but after we held our first jam session yesterday I must say I’m more of the opposite now.

The first Interface Culture Jam Session took place yesterday at the Lab with Andreas Weixler (guitar),  Se-Lien Chuang (keyboards), Junichi Kanebako (bass), Martin Oster (clarinet), Ricardo Nascimento (keyboards) and yours truly Tiago Martins (keyboards and improvised percussion).

I myself declare it a success. Next week, same place, same time. I will be there for sure, with my friend Delay Lama.

Polish kisses

January 12, 2007

Back in Linz, back to this place that almost seems to have been desiged for some mysterious purpose in my life. But hey, contrary to what I might think, I’m not the center of the world. So Linz keeps drawing people to it. Nice people. People who are drifting close to the center of my world.

Not a week has passed since I returned and already I had the opportunity to hang out with almost all of my friends here. And with people like these, you always get to learn cool stuff, like “daj mi buzi” – polish for “give me kisses”. Thanks to Kasia for this one!

Is Kolpinghaus… evil?

January 4, 2007

This was a comment posted some weeks ago on my blog:

Dear Tiago,
I’m truly appalled by your merciless criticism of Kolpinghaus. Aren’t you a bit too harsh? I agree that this “Wohnheim” is anything from weird to slightly uncanny but the label “evil” is undeserved. I lived there for a while and I still have some pleasant memories connected with it. Don’t you agree that Kolping’s employees are nice and helpful? They were to me, anyway. Thus, I simply don’t understand what made you so cross about the place.

Pozdrawiam serdecznie,


This reminds me that I previously promised a post dedicated to the Kolpinghaus. Since I never did disclose much about that place and my adventures there, many of you might be led to think this was some horrible place. Was it, now?

Read the rest of this entry »