“For great justice”

November 20, 2006

I was reading a paper by Eddo Stern entitled “A Touch of Medieval: Narrative, Magic and Computer Technology in Massively Multiplayer Computer Role-Playing Games” (available here). And I came across this very interesting remark:

NPCs always stick out as peculiar technological anomalies focusing attention more on their technical shortcomings than on their “character”. NPCs often find themselves a ripe topic for ridicule and mockery.

I couldn’t agree more. But there is a note, which reads:

Consider the “All your base are belong to us” web phenomena, which stemmed from the mockery of a grammatically challenged NPC as much as from an Anglocentric juvenile reverie

What does he mean? We love Cats*! He’s the coolest, meanest bad-ass villain in the history of videogames! “Why”, you still have the courage to ask?

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